

- #GAMEMAKER STUDIO DOWNLOAD TO WORKING DIRECTORY HOW TO#
- #GAMEMAKER STUDIO DOWNLOAD TO WORKING DIRECTORY CODE#
The YYC target however, gives a much greater optimization (and corresponding performance boost) especially with logic-heavy games, but large projects can take some time to compile and you cannot use the debugger. The performance of this target is less optimised than YYC, but it is faster to compile and offers the ability to run in debug mode (when using YYC, the debugger will not start, and instead you will be asked if you would like to test using the VM instead).
#GAMEMAKER STUDIO DOWNLOAD TO WORKING DIRECTORY CODE#
The VM option will build your game and use interpreted code within a special YoYo Runner.

#GAMEMAKER STUDIO DOWNLOAD TO WORKING DIRECTORY HOW TO#
You can find out how to get one and set it up here. The device needs to have Developer Mode activated and be discoverable using ADB. A physical Amazon Fire device for testing your projects and connecting with GameMaker Studio 2.In Part 2, we’ll cover creating an App Listing on the Amazon Appstore, and then uploading a file to the app store for testing/publishing.īefore going any further however, there are a few things that you will need: In this blog post, we will take you through setting up GameMaker Studio 2 and testing your game on an Amazon Fire device. Welcome to the first part of our Amazon Fire tech blogs.
